This is a weekly column from freelancer Rowan Kaiser, which focuses on “Western” role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.
BioWare’s free response to the Mass Effect 3 ending hoopla, the “Extended Cut” add-on, was released this week. In many ways, it acts as a direct response to the most common criticisms of the ending. If your primary problems were that the ending choices weren’t properly explained beforehand, or that it was unclear what happened to the universe and the specific characters after the climax, the “Extended Cut” will be a notable improvement. But it doesn’t actually change the quality of the ending, it just adds more content.
(Obviously, spoilers for the Mass Effect series follow.)
It’s all too much: Why Mass Effect 3′s Extended Cut ending can’t possibly fix everything originally appeared on Joystiq on Fri, 29 Jun 2012 21:00:00 EST. Please see our terms for use of feeds.