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Tag archive for 8th-2012

Rainbow 6: Patriots retains gritty story after team change

When Ubisoft confirmed that the creative director of Rainbow 6: Patriots , David Sears, had been replaced by Jean-Sebastien Decant, natural assumption was that it was over the title’s morally ambiguous storyline. That’s not quite the case, Ubisoft Montreal CEO Yannis Mallat told Game Informer . Sears’ departure was a mutual decision, Mallat said, and Ubisoft is “evolving the vision that came from David’s initial input.” Sears, creative director David Sears, narrative director Richard Rouse III, lead designer Philippe Therien and animation director Brent George have left Team Rainbow, Mallat confirmed that Sears at least is still employed by Ubisoft Montreal

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The importance of playtesting: What Portal 2 could have been

When Erik Wolpaw and Chet Faliszek first sat down to write Portal 2 , they went mad. It certainly appears that way now, when the final version of Portal 2 that shipped in 2011 was such a resounding success, especially for a highly anticipated sequel

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Nintendo in February: Mario Galaxy passes 5 million, Wii and 3DS move more than 200K each [Update: corrected]

With February’s NPD numbers upon us, Nintendo’s Super Mario Galaxy 2 has joined a prestigious club. The portly plumber’s Wii title has now crossed the 5 million sales mark

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Deadly Premonition being remastered for PS3, with Move support

Immediately after ex-Marvelous CEO (and new Toybox Games founder) Yasuhiro Wada let slip news of a new Deadly Premonition PS3 project at GDC, he met with Joystiq for an interview and clarified just what it is. And it’s not a sequel. Deadly Premonition is being “remastered” and updated for PS3, by a team headed by Swery65, working in concert with the two-man Toybox studio

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Valve debunks rumors of ‘Steam Box’ console PC

Valve has quashed rumors that it is developing a console-like ” Steam Box ” hardware standard for its Steam service. Valve’s Doug Lombardi told Kotaku that the company is “building boxes” to test its “Big Picture” initiative, which will make Steam play nice with PC setups that use a television set as a display. Lombardi also noted that Valve is experimenting with things like biometric feedback, which was another aspect of the console rumor, but that such experimentation is “a long way from Valve shipping any sort of hardware.” That said, Lombardi did not dismiss the possibility of Valve-developed hardware in the future

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Tony Hawk’s Pro Skater HD could receive levels from other THPS games as DLC

During an interview with Tony Hawk at GDC , the skateboarding icon told Joystiq that Tony Hawk’s Pro Skater HD works as an HD update of the first two games, and as a potential platform for more content. Robomodo and Activision could add levels from Tony Hawk’s Pro Skater 3 and/or 4 , it could be added as DLC instead of a new remake of those individual games

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Uncharted 3′s Shade Survival DLC on March 13, final Fortune Hunters’ Club DLC next month

Naughty Dog has revealed that the Uncharted 3 “Shade Survival” DLC will be released this coming Tuesday, March 13. The DLC sees players facing off against multiple waves of Djinn, which are capable of hurling fire and teleporting at will. Members with a Fortune Hunters’ Club pass can pick up the mode for free.

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Yasuhiro Wada working with Swery on new Deadly Premonition PS3 project

During his GDC panel (ostensibly a Classic Game Postmortem on Harvest Moon ), former Marvelous CEO Yasuhiro Wada casually revealed that he’s working with Hidetaka “Swery65″ Suehiro on a new Deadly Premonition project for PS3. The announcement was far too casual to include details — like whether it’s a sequel or some kind of update of the original (which came out on PS3 in Japan) — but Wada said that a for-real announcement was possible at E3

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Witcher 2 devs: ‘We will never use any DRM anymore’

Speaking at GDC 2012 today, CD Project Red CEO Marcin Iwinski declared that the developer behind the Witcher games would never use digital rights management to protect its games. “Every subsequent game we will never use any DRM anymore, it’s just over-complicating things,” Iwinski said. His presentation was hinged on how the Polish publisher sold over a million copies of the game on a modest budget.

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Levine wants to show you BioShock on Vita, not talk about it

“It’s something completely different that we’re crafting,” Irrational Games boss Ken Levine tells me as I press him for details on BioShock for the PlayStation Vita. Levine revealed during Sony’s media briefing at E3 2011 (pictured) that the new handheld would be home to a unique experience set in the BioShock universe. “It’s not BioShock Infinite ported to the Vita,” he reiterates.

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