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Groove Coaster going to arcades in Japan

Groove Coaster is moving from its extremely portable iOS format to the least portable format possible: a dedicated arcade machine. Taito has revealed plans for an arcade version of Reisuke Ishida’s touchscreen music game, for release in Japan only this winter. Rather than a touchscreen, the arcade game uses a mysterious “BOOSTER” system, seen above.

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Grasshopper Manufacture acquired by GungHo

Suda 51′s studio Grasshopper Manufacture has been acquired by Gungho Online Entertainment, known for its longstanding MMO Ragnarok Online . Rather than be renamed or realigned within the company, Grasshopper will continue to operate as Grasshopper Manufacture, much like Gungho’s other acquired studios Game Arts, Gravity, and (ironically) Acquire, but will now have its games published by Gungho. “We believe the strength of a publisher lies in its creative talent so with the addition of Grasshopper Manufacture and Suda 51 we are adding some of the most innovative talent in today’s gaming world to our stellar family of independently-operated studios,” said Kazuki Morishita, Gungho CEO (pictured, above, with Suda.

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‘Epic Citadel’ tech demo now on Android

Android users still can’t partake in the acclaimed slashing hijinks of Epic Games’ mobile showpiece Infinity Blade or its sequel, but they can walk around its medieval setting and watch things, like, render and stuff, now that Epic Citadel is available for free on Google Play and the Amazon Appstore . Originally released on iOS way back in the stone ages (read: September 2010), Epic Citadel serves as both Unreal Engine 3 tech demo and phone hardware benchmarking tool, allowing Android users to not only see how pretty UE3′s rivers are, but also how well their devices handle rendering them

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PSN Tuesday: Sly Cooper demo, Bayonetta, Hitman HD

The PlayStation Store is now host to a sliver of Sly Cooper with the Thieves in Time demo, a bout of Bayonetta ‘s insanity and, in stark contrast to the titular witch’s all-hair outfit, the Hitman Trilogy HD . Grand Theft Auto: Vice City joins the lineup of downloadable PS2 classics for $9.99, while the PlayStation Vita gains Let’s Fish! Hooked On , which the PlayStation Blog describes as a “full-scale” fishing game. The temptation to riff on that dreadful/wonderful pun is too great, so we’ll just end the post right here.

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GDC 2013 classic postmortems: Myst, X-COM: UFO Defense, more

The classic postmortem sessions at GDC are always good for some fun, inside stories of old-school game development, including the likes of GoldenEye 007 , Doom , Maniac Mansion and Out of this World . GDC 2013 will add a few more games to the list, with postmortem panels scheduled for Myst , X-COM: UFO Defense , Pinball Construction Set and Crystal Castles . Each panel will feature speakers involved with the development of each classic title, and plenty of secrets and anecdotes are bound to come up

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Stratego deployed on iPad, Facebook and web

The classic board game Stratego is now a free-to-play game online and a paid app on iPad. Developed by Dutch studio Keesing Games, the three versions across web, Facebook and iPad are cross-compatible. The game also supports the classic 40-piece version, along with a “blitzkrieg” 10-piece game.

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3DS XL going for $170 at Best Buy

Best Buy is currently offering the 3DS XL for $170 , a hefty 30 bucks off the usual price.

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Rebellion teases new project, looks like Sniper Elite with zombies

Rebellion, developer of Aliens vs. Predator , NeverDead and Sniper Elite V2 , is announcing a new project next month.

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Wargaming acquires Day 1 Studios for console development

Wargaming, developer of the MMOs World of Tanks and World of Warplanes , has acquired formerly independent developer Day 1 Studios for $20 million, putting the studio to work on an “unannounced console title.” Before becoming Wargaming West , Day 1 Studios worked on the MechAssault games, Fracture , and Fear 3 .

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Melodies at mealtime: Behind The Electric Bends, Q-Games’ lunch break band

For many, the lunch break is an escape: a reliable block of time to retreat from the rigors of work, and a much-needed respite in an otherwise stressful day. But for several employees of Kyoto, Japan-based Q-Games – the studio behind the PixelJunk series and co-developer of Star Fox 64 3D – it’s the time each day in which one creative (albeit professional) outlet is briefly shut down in favor of another. It’s when the game creators become a troupe of improvisational musicians, laying down sprawling, electronic-tinged odysseys with titles like “Echoes Infinite” and “Mesmantra,” most of which are quickly shared online.

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