<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Hctor.com &#187; darth-bradwart</title>
	<atom:link href="http://www.hctor.com/tag/darth-bradwart/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.hctor.com</link>
	<description>The Game Blog &#124; Daily Fresh News of the Latest Games on Playstation, Xbox, Wii and PC</description>
	<lastBuildDate>Thu, 29 Jul 2010 11:00:00 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Joystiq&#8217;s Top 10 Games of 2009</title>
		<link>http://www.hctor.com/joystiqs-top-10-games-of-2009/</link>
		<comments>http://www.hctor.com/joystiqs-top-10-games-of-2009/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 12:30:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
				<category><![CDATA[Joystiq]]></category>
		<category><![CDATA[1st-2010]]></category>
		<category><![CDATA[darth-bradwart]]></category>
		<category><![CDATA[days-ago]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[joystiq-best-of-2009]]></category>
		<category><![CDATA[joystiq-nintendo]]></category>
		<category><![CDATA[joystiq-playstation]]></category>
		<category><![CDATA[joystiq-xbox]]></category>
		<category><![CDATA[list]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[thetridentlord]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.hctor.com/joystiqs-top-10-games-of-2009/</guid>
		<description><![CDATA[ Actually, it's more like Joystiq's Top 3 of 2009, followed by Joystiq's Top 7 That Were Left In The Dust By Said Top 3. We agonized over the bottom seven choices, trading positions just as we traded tantrums and highly unprofessional insinuations with each other, but nobody on the Joystiq staff could muster a reasonable argument against 2009's three best games. ]]></description>
			<content:encoded><![CDATA[<p>
<div><img hspace="0" height="326" border="0" width="580" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/2009best-badge-580.jpg" alt="" /></div>
<p>Actually, it&#8217;s more like Joystiq&#8217;s Top 3 of 2009, followed by Joystiq&#8217;s Top 7 That Were Left In The Dust By Said Top 3. We agonized over the bottom seven choices, trading positions just as we traded tantrums and highly unprofessional insinuations with each other, but nobody on the Joystiq staff could muster a reasonable argument against 2009&#8242;s three best games. Probably because they were too busy being <em>completely wrong</em> about something in the lower seven and honestly how could you pick that game I can&#8217;t believe I have to work with someone like this on a day-to-day basis.</p>
<p>Perhaps it&#8217;s best to step away from emotion and simply focus on the facts behind our overall top 10:</p>
<ul>
<li>Contains 60 percent new IP!</li>
<li>Features 20 percent downloadable content!</li>
<li>Can be summarized in four bullet points!</li>
<li>Includes five platform-exclusive titles!</li>
</ul>
<p>If you want to continue reading about good games throughout the day, keep checking back as we&#8217;ll be publishing each staff member&#8217;s personal picks for 2009. Many of them will also be wrong.</p>
<div><a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-little-kings-story/"><strong>10. A miniature monarchy &gt;&gt;<br />
</strong></a></div>
<p><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009/">Joystiq&#8217;s Top 10 Games of 2009</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jan 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19299947/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009/#comments" title="View reader comments on this entry">Comments</a></p>
<p><a href="http://feedads.g.doubleclick.net/~at/BWjaARPaGy9DSf5XLWmFlfj1btM/0/da"><img src="http://feedads.g.doubleclick.net/~at/BWjaARPaGy9DSf5XLWmFlfj1btM/0/di" border="0"></img></a><br />
<a href="http://feedads.g.doubleclick.net/~at/BWjaARPaGy9DSf5XLWmFlfj1btM/1/da"><img src="http://feedads.g.doubleclick.net/~at/BWjaARPaGy9DSf5XLWmFlfj1btM/1/di" border="0"></img></a></p>
<div>
<a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=aYNgCVqvg3s:SCFIZttRNLI:wF9xT3WuBAs"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=aYNgCVqvg3s:SCFIZttRNLI:wF9xT3WuBAs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=aYNgCVqvg3s:SCFIZttRNLI:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=aYNgCVqvg3s:SCFIZttRNLI:V_sGLiPBpWU" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/aYNgCVqvg3s" height="1" width="1" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.hctor.com/joystiqs-top-10-games-of-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Engadget says Xbox 360 helped define the decade</title>
		<link>http://www.hctor.com/engadget-says-xbox-360-helped-define-the-decade/</link>
		<comments>http://www.hctor.com/engadget-says-xbox-360-helped-define-the-decade/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 16:30:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
				<category><![CDATA[Joystiq]]></category>
		<category><![CDATA[30th-2009]]></category>
		<category><![CDATA[darth-bradwart]]></category>
		<category><![CDATA[days-ago]]></category>
		<category><![CDATA[engadget]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[joystiq-nintendo]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.hctor.com/engadget-says-xbox-360-helped-define-the-decade/</guid>
		<description><![CDATA[ It's pretty adorable listening to our electronics-obsessed sister site Engadget talk about video games, a sensation not unlike listening to a music professor trying to connect with students over the latest Jay-Z album. ("Say kids, isn't this track vibin '?!") But we think they nailed it with their inclusion of the Xbox 360 in their "Ten gadgets that defined the decade" list. The piece reminds that the system's success seemed all but impossible at its launch, with a weaker feature set than the PS3 and a for-pay online service. ]]></description>
			<content:encoded><![CDATA[<p>
<div><a href="http://www.engadget.com/2009/12/30/ten-gadgets-that-defined-the-decade/"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/microaward.jpg" alt="" /></a></div>
<p>It&#8217;s pretty adorable listening to our electronics-obsessed sister site Engadget talk about video games, a sensation not unlike listening to a music professor trying to connect with students over the latest Jay-Z album. (&#8220;Say kids, isn&#8217;t this track <em>vibin</em>&#8216;?!&#8221;) But we think they nailed it with their inclusion of the Xbox 360 in their &#8220;Ten gadgets that defined the decade&#8221; list. The piece reminds that the system&#8217;s success seemed all but impossible at its launch, with a weaker feature set than the PS3 and a for-pay online service. </p>
<p>Honoroable mentions were given to the PS2 and the Wii, both will presumably fare better on Engadget&#8217;s &#8220;Ten gadgets that didn&#8217;t melt if you looked at them wrong&#8221; list.
<p><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2009/12/30/engadget-says-xbox-360-helped-define-the-decade/">Engadget says Xbox 360 helped define the decade</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Dec 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://www.engadget.com/2009/12/30/ten-gadgets-that-defined-the-decade" />Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/30/engadget-says-xbox-360-helped-define-the-decade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19298670/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/30/engadget-says-xbox-360-helped-define-the-decade/#comments" title="View reader comments on this entry">Comments</a></p>
<p><a href="http://feedads.g.doubleclick.net/~at/c4PDUegd4ub6IjlUHH7ZU3fVfQE/0/da"><img src="http://feedads.g.doubleclick.net/~at/c4PDUegd4ub6IjlUHH7ZU3fVfQE/0/di" border="0"></img></a><br />
<a href="http://feedads.g.doubleclick.net/~at/c4PDUegd4ub6IjlUHH7ZU3fVfQE/1/da"><img src="http://feedads.g.doubleclick.net/~at/c4PDUegd4ub6IjlUHH7ZU3fVfQE/1/di" border="0"></img></a></p>
<div>
<a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=17v2KX-0H6I:mc7awjphYwY:wF9xT3WuBAs"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=17v2KX-0H6I:mc7awjphYwY:wF9xT3WuBAs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=17v2KX-0H6I:mc7awjphYwY:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=17v2KX-0H6I:mc7awjphYwY:V_sGLiPBpWU" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/17v2KX-0H6I" height="1" width="1" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.hctor.com/engadget-says-xbox-360-helped-define-the-decade/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modern Warfare 2 reigns over UK charts for seventh week</title>
		<link>http://www.hctor.com/modern-warfare-2-reigns-over-uk-charts-for-seventh-week/</link>
		<comments>http://www.hctor.com/modern-warfare-2-reigns-over-uk-charts-for-seventh-week/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 11:00:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
				<category><![CDATA[Joystiq]]></category>
		<category><![CDATA[kotaku]]></category>
		<category><![CDATA[30th-2009]]></category>
		<category><![CDATA[britain]]></category>
		<category><![CDATA[darth-bradwart]]></category>
		<category><![CDATA[days-ago]]></category>
		<category><![CDATA[joystiq-nintendo]]></category>
		<category><![CDATA[modern]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[tmacairjordan87]]></category>
		<category><![CDATA[weekly-releases]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.hctor.com/modern-warfare-2-reigns-over-uk-charts-for-seventh-week/</guid>
		<description><![CDATA[ Call of Duty: Modern Warfare 2 may have only sold 2,000 more units than FIFA 10 during the week ending December 26 in the UK, but it was enough for Infinity Ward's unstoppable shooter to hold the top spot for a seventh week. Meanwhile, with no high-profile releases following the solstice, the rest of the chart appears to be a dance of all the other titles moving up and down a couple notches. Assassin's Creed 2 climbs back up two spots to third, with the next four spots occupied by Wii titles. ]]></description>
			<content:encoded><![CDATA[<p>
<div><a href="http://www.chart-track.co.uk/?i=760&amp;s=1111"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/mp_favela_03rk-1253119243-10232009-580px-1259169010-1261584304.jpg" alt="" /></a></div>
<div><a href="http://joystiq.com/tag/call-of-duty-modern-warfare-2"><em>Call of Duty: Modern Warfare 2</em></a> may have only sold 2,000 more units than <a href="http://joystiq.com/tag/fifa-10"><em>FIFA 10</em></a> during the week ending December 26 in the UK, but it was enough for Infinity Ward&#8217;s <a href="http://www.joystiq.com/tag/chart-track">unstoppable</a> shooter to hold the top spot for a seventh week. Meanwhile, with no high-profile releases following the solstice, the rest of the chart appears to be a dance of all the other titles moving up and down a couple notches.</p>
<p><a href="http://joystiq.com/tag/assassins-creed-2"><em>Assassin&#8217;s Creed 2</em></a> climbs back up two spots to third, with the next four spots occupied by Wii titles. <em>Wii Sports Resort, Mario &amp; Sonic at the Olympic Winter Games, Wii Fit Plus </em>and<em> New Super Mario Bros Wii </em>hold spots four through seven, respectively. The only real mover is <em>James Cameron&#8217;s Avatar</em>, which used those long blue legs to reach eighth place.</p>
<div>
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/call-of-duty-modern-warfare-2-11-10-09/">Call of Duty: Modern Warfare 2 (11/10/09)</a></strong></p>
<p><a href="http://www.joystiq.com/photos/call-of-duty-modern-warfare-2-11-10-09/2428425/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/codmw2110605_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/call-of-duty-modern-warfare-2-11-10-09/2428424/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/codmw2110611_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/call-of-duty-modern-warfare-2-11-10-09/2428423/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/codmw2110610_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/call-of-duty-modern-warfare-2-11-10-09/2428422/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/codmw2110609_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/call-of-duty-modern-warfare-2-11-10-09/2428421/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/codmw2110608_thumbnail.jpg" alt="" /></a></div>
</div>
<p><a href="http://www.chart-track.co.uk/?i=760&amp;s=1111">Source</a> &#8212; <em>Call of Duty</em> is in 7th heaven [Chart Track]<br />
<a href="http://www.chart-track.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&amp;ct=110015">Source</a> &#8212; All formats chart [Chart Track]
<p><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2009/12/30/modern-warfare-2-reigns-over-uk-charts-for-seventh-week/">Modern Warfare 2 reigns over UK charts for seventh week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Dec 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://www.joystiq.com/2009/12/30/modern-warfare-2-reigns-over-uk-charts-for-seventh-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19298095/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/30/modern-warfare-2-reigns-over-uk-charts-for-seventh-week/#comments" title="View reader comments on this entry">Comments</a></p>
<p><a href="http://feedads.g.doubleclick.net/~at/mpKguN-QJRyzigjN50WeENUtTUw/0/da"><img src="http://feedads.g.doubleclick.net/~at/mpKguN-QJRyzigjN50WeENUtTUw/0/di" border="0"></img></a><br />
<a href="http://feedads.g.doubleclick.net/~at/mpKguN-QJRyzigjN50WeENUtTUw/1/da"><img src="http://feedads.g.doubleclick.net/~at/mpKguN-QJRyzigjN50WeENUtTUw/1/di" border="0"></img></a></p>
<div>
<a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=oJdJzGCqgqw:mg6MJEHbnzo:wF9xT3WuBAs"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=oJdJzGCqgqw:mg6MJEHbnzo:wF9xT3WuBAs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=oJdJzGCqgqw:mg6MJEHbnzo:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=oJdJzGCqgqw:mg6MJEHbnzo:V_sGLiPBpWU" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/oJdJzGCqgqw" height="1" width="1" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.hctor.com/modern-warfare-2-reigns-over-uk-charts-for-seventh-week/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Naughty Dog&#8217;s Evan Wells talks writing, pacing of Uncharted 2</title>
		<link>http://www.hctor.com/naughty-dogs-evan-wells-talks-writing-pacing-of-uncharted-2/</link>
		<comments>http://www.hctor.com/naughty-dogs-evan-wells-talks-writing-pacing-of-uncharted-2/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 22:45:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
				<category><![CDATA[Joystiq]]></category>
		<category><![CDATA[bigfat]]></category>
		<category><![CDATA[bradster]]></category>
		<category><![CDATA[darth-bradwart]]></category>
		<category><![CDATA[days-ago]]></category>
		<category><![CDATA[joystiq-playstation]]></category>
		<category><![CDATA[joystiq-xbox]]></category>
		<category><![CDATA[mister-bradster]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[tmacairjordan87]]></category>

		<guid isPermaLink="false">http://www.hctor.com/naughty-dogs-evan-wells-talks-writing-pacing-of-uncharted-2/</guid>
		<description><![CDATA[ Truth be told, there's so much info contained in G4's massive interview with Naughty Dog co-president Evan Wells that we couldn't possibly encapsulate it all in one headline. Naturally, it all focuses on Uncharted 2 , which has been raking in awards left and right as 2009 comes to a close. Among other things, Wells discusses the script, which the team actually wrote as the game was being developed. ]]></description>
			<content:encoded><![CDATA[<p>
<div><a href="http://g4tv.com/thefeed/blog/post/701413/Reaction-Time-Naughty-Dogs-Evan-Wells-Reflects-on-Uncharted-2-Among-Thieves.html"><img hspace="0" height="326" border="1" align="middle" width="580" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ncharted-breakdown.jpg" /></a></div>
<p>Truth be told, there&#8217;s so much info contained in <a href="http://g4tv.com/thefeed/blog/post/701413/Reaction-Time-Naughty-Dogs-Evan-Wells-Reflects-on-Uncharted-2-Among-Thieves.html">G4&#8242;s massive interview</a> with Naughty Dog co-president <a href="http://www.joystiq.com/2009/12/16/vga-2009-naughty-dogs-evan-wells-talks-uncharted-2-dlc-focuse/">Evan Wells</a> that we couldn&#8217;t possibly encapsulate it all in one headline. Naturally, it all focuses on <a href="http://joystiq.com/tag/uncharted-2"><em>Uncharted 2</em></a>, which has been <a href="http://www.joystiq.com/2009/12/13/spike-vga-2009-wrap-up-the-awards-the-trailers-the-premieres/">raking in awards</a> left and right as 2009 comes to a close. Among other things, Wells discusses the script, which the team actually wrote as the game was being developed. While there was a rough outline at the beginning of production, Wells notes that having a fully fleshed out script can cause trouble if changes have to be made in the middle of development.</p>
<p>Wells also discusses the pacing of the game, which he likens to pulp novels and movies like <em>Indiana Jones</em>. He admits that <em>Uncharted 2</em>&#8216;s treasure hunting mechanic can actually slow the pacing. Should Naughty Dog work on another <em>Uncharted</em> &#8212; and we get the feeling they just <em>might</em> &#8212; Wells says the treasure hunting could be improved, perhaps by making more hidden treasures available only after the first playthrough.</p>
<p>Other topics covered include the complexity of the train level, sales numbers and how far Naughty Dog thinks it can push the PS3 hardware. <em>Uncharted </em>fans should definitely give it a read.
<p><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2009/12/29/naughty-dogs-evan-wells-talks-writing-pacing-of-uncharted-2/">Naughty Dog&#8217;s Evan Wells talks writing, pacing of Uncharted 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Dec 2009 23:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://g4tv.com/thefeed/blog/post/701413/Reaction-Time-Naughty-Dogs-Evan-Wells-Reflects-on-Uncharted-2-Among-Thieves.html">Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/29/naughty-dogs-evan-wells-talks-writing-pacing-of-uncharted-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19297067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/29/naughty-dogs-evan-wells-talks-writing-pacing-of-uncharted-2/#comments" title="View reader comments on this entry">Comments</a></p>
<p><a href="http://feedads.g.doubleclick.net/~at/pawWdTHZqjABfNl5udlKoCtvQqc/0/da"><img src="http://feedads.g.doubleclick.net/~at/pawWdTHZqjABfNl5udlKoCtvQqc/0/di" border="0"></img></a><br />
<a href="http://feedads.g.doubleclick.net/~at/pawWdTHZqjABfNl5udlKoCtvQqc/1/da"><img src="http://feedads.g.doubleclick.net/~at/pawWdTHZqjABfNl5udlKoCtvQqc/1/di" border="0"></img></a></p>
<div>
<a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=ayN7LaJrKTE:ywTGLwhukxU:wF9xT3WuBAs"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=ayN7LaJrKTE:ywTGLwhukxU:wF9xT3WuBAs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=ayN7LaJrKTE:ywTGLwhukxU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=ayN7LaJrKTE:ywTGLwhukxU:V_sGLiPBpWU" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/ayN7LaJrKTE" height="1" width="1" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.hctor.com/naughty-dogs-evan-wells-talks-writing-pacing-of-uncharted-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Japanese hardware sales, Dec. 14 &#8211; Dec. 20: Final Fantastic edition</title>
		<link>http://www.hctor.com/japanese-hardware-sales-dec-14-dec-20-final-fantastic-edition/</link>
		<comments>http://www.hctor.com/japanese-hardware-sales-dec-14-dec-20-final-fantastic-edition/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 20:30:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
				<category><![CDATA[Joystiq]]></category>
		<category><![CDATA[27th-2009]]></category>
		<category><![CDATA[darth-bradwart]]></category>
		<category><![CDATA[david]]></category>
		<category><![CDATA[japanesehardwaresales]]></category>
		<category><![CDATA[joystiq-nintendo]]></category>
		<category><![CDATA[joystiq-playstation]]></category>
		<category><![CDATA[joystiq-xbox]]></category>
		<category><![CDATA[mister-bradster]]></category>
		<category><![CDATA[weekly-releases]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.hctor.com/japanese-hardware-sales-dec-14-dec-20-final-fantastic-edition/</guid>
		<description><![CDATA[ As you already know , the launch of Final Fantasy XIII was met with record-breaking sales success for the game and the platform upon which it's played. However, you may not know the ripple effect the uber-anticipated RPG had on the rest of the Japanese economy]]></description>
			<content:encoded><![CDATA[<p>
<div><a href="http://www.m-create.com/ranking/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/ff13.092509-580px.jpg" /></a></div>
<p><a href="http://www.joystiq.com/2009/12/24/final-fantasy-xiii-limit-breaks-japanese-ps3-software-sales-reco/">As you already know</a>, the launch of <em>Final Fantasy XIII</em> was met with record-breaking sales success for the game and the platform upon which it&#8217;s played. However, you may not know the ripple effect the uber-anticipated RPG had on the rest of the Japanese economy. Let us examine this phenomenon in our traditional style:</p>
<p>- Hair styling products: 36,818 <img hspace="4" border="0" vspace="0" src="http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Up_Arrow.jpg" alt="" /> 11,511 (45.49% )<br />
- Preposterously large swords: 19,115 <img hspace="4" border="0" vspace="0" src="http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Up_Arrow.jpg" alt="" /> 14,447 (309.49% )<br />
- Gaudy chain necklaces: 56,701 <img hspace="4" border="0" vspace="0" src="http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Up_Arrow.jpg" alt="" /> 33,776 (147.33%)<br />
- Entire outfits made out of belts: 17,846 <img hspace="4" border="0" vspace="0" src="http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Up_Arrow.jpg" alt="" /> 4,409 (32.81 )<br />
- Richard K. Schnopp&#8217;s self-help book, &#8220;How to Speak Succinctly&#8221;: 11 <img hspace="4" height="10" border="0" align="bottom" width="10" vspace="0" src="http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Down_Arrow.jpg" alt="" /> 4,509 (99.76%)</p>
<p>- PS3: 237,086 <img hspace="4" border="0" vspace="0" src="http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Up_Arrow.jpg" alt="" /> 162,000 (215.75%) <br />
- Wii: 191,915 <img hspace="4" border="0" vspace="0" src="http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Up_Arrow.jpg" alt="" /> 56,017 (41.22%)<br />
- DSi: 95,227 <img hspace="4" border="0" vspace="0" src="http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Up_Arrow.jpg" alt="" /> 27,043 (39.66%)<br />
- PSP: 79,194 <img hspace="4" border="0" vspace="0" src="http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Up_Arrow.jpg" alt="" /> 7,309 (10.17%)<br />
<strong>- </strong>DSi LL: 75,241 <img hspace="4" border="0" vspace="0" src="http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Up_Arrow.jpg" alt="" /> 17,235 (29.71%)<br />
- DS Lite: 12,879 <img hspace="4" border="0" vspace="0" src="http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Up_Arrow.jpg" alt="" /> 1,503 (13.21%)<br />
- Xbox 360: 8,965 <img hspace="4" height="10" border="0" align="bottom" width="10" vspace="0" src="http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Down_Arrow.jpg" alt="" /> 1,681 (15.79%)<br />
- PSP Go: 3,260 <img hspace="4" border="0" vspace="0" src="http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Up_Arrow.jpg" alt="" /> 183 (5.95%)<br />
- PS2: 2,982 <img hspace="4" border="0" vspace="0" src="http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Up_Arrow.jpg" alt="" /> 519 (21.07%)</p>
<p>[Source: <a href="http://www.m-create.com/ranking/">Media Create</a>]</p>
<p><span>Read</span>: <a href="http://www.joystiq.com/tag/japanesehardwaresales">The preposterous archives</a>
<p><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2009/12/27/japanese-hardware-sales-dec-14-dec-20-final-fantastic-edit/">Japanese hardware sales, Dec. 14 &#8211; Dec. 20: Final Fantastic edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 27 Dec 2009 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://www.joystiq.com/2009/12/27/japanese-hardware-sales-dec-14-dec-20-final-fantastic-edit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19294878/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/27/japanese-hardware-sales-dec-14-dec-20-final-fantastic-edit/#comments" title="View reader comments on this entry">Comments</a></p>
<p><a href="http://feedads.g.doubleclick.net/~at/EBxKLkSpw94znlCSz9V_aKr2kB4/0/da"><img src="http://feedads.g.doubleclick.net/~at/EBxKLkSpw94znlCSz9V_aKr2kB4/0/di" border="0"></img></a><br />
<a href="http://feedads.g.doubleclick.net/~at/EBxKLkSpw94znlCSz9V_aKr2kB4/1/da"><img src="http://feedads.g.doubleclick.net/~at/EBxKLkSpw94znlCSz9V_aKr2kB4/1/di" border="0"></img></a></p>
<div>
<a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=KuJBRcNaUJ4:dVEI8VRmkW8:wF9xT3WuBAs"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=KuJBRcNaUJ4:dVEI8VRmkW8:wF9xT3WuBAs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=KuJBRcNaUJ4:dVEI8VRmkW8:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=KuJBRcNaUJ4:dVEI8VRmkW8:V_sGLiPBpWU" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/KuJBRcNaUJ4" height="1" width="1" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.hctor.com/japanese-hardware-sales-dec-14-dec-20-final-fantastic-edition/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D Realms teases &#8216;numerous&#8217; upcoming Duke Nukem projects</title>
		<link>http://www.hctor.com/3d-realms-teases-numerous-upcoming-duke-nukem-projects/</link>
		<comments>http://www.hctor.com/3d-realms-teases-numerous-upcoming-duke-nukem-projects/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 17:30:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
				<category><![CDATA[Joystiq]]></category>
		<category><![CDATA[3d-realms]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[darth-bradwart]]></category>
		<category><![CDATA[days-ago]]></category>
		<category><![CDATA[duke-nukem]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[joystiq-nintendo]]></category>
		<category><![CDATA[joystiq-playstation]]></category>
		<category><![CDATA[joystiq-xbox]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[scott-miller]]></category>
		<category><![CDATA[virtual console]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.hctor.com/3d-realms-teases-numerous-upcoming-duke-nukem-projects/</guid>
		<description><![CDATA[ The reports of Duke Nukem's demise have been greatly exaggerated. Though Forever has been jettisoned into the inky blackness of the vaporware realm, leading to a court struggle over the Nukem IP, 3D Realms CEO Scott Miller still sees a future for the foul-mouthed hero. "The next few years should see a strong resurgence in Duke," Miller mentioned in a recent interview with new gaming mag Gamesauce. ]]></description>
			<content:encoded><![CDATA[<p>
<div><a href="http://www.shacknews.com/onearticle.x/61747"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/dukeurin.jpg" alt="" /></a></div>
<p>The reports of <a href="http://www.joystiq.com/2009/12/22/wired-examines-the-death-of-duke-nukem-forever/">Duke Nukem&#8217;s demise</a> have been <em>greatly</em> exaggerated. Though <em>Forever</em> has been jettisoned into the inky blackness of the vaporware realm, leading to <a href="http://www.joystiq.com/2009/05/18/3d-realms-still-alive-claims-take-two-accusations-without-meri/">a court struggle</a> over the <em>Nukem</em> IP, 3D Realms CEO Scott Miller still <a href="http://www.shacknews.com/onearticle.x/61747">sees a future</a> for the foul-mouthed hero. &#8220;The next few years should see a strong resurgence in Duke,&#8221; Miller mentioned in a recent interview with new gaming mag Gamesauce. &#8220;There are numerous other Duke games in various stages of development, several due out this year.&#8221;</p>
<p>Miller later added, &#8220;We are definitely looking to bring Duke into casual gaming spaces, plus there are other major Duke games in production.&#8221; Wait, <em>casual</em> Duke games? Like &#8230; <em>FarmDuke</em>? <em>BeDuked Twist</em>? <em>Diner Duke</em>? The possibilities are endless! (And horrifying.)
<p><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2009/12/27/3d-realms-teases-numerous-upcoming-duke-nukem-projects/">3D Realms teases &#8216;numerous&#8217; upcoming Duke Nukem projects</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 27 Dec 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://www.shacknews.com/onearticle.x/61747">Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/27/3d-realms-teases-numerous-upcoming-duke-nukem-projects/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19294846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/27/3d-realms-teases-numerous-upcoming-duke-nukem-projects/#comments" title="View reader comments on this entry">Comments</a></p>
<p><a href="http://feedads.g.doubleclick.net/~at/ItUFbsiWyAP781AR6qZ1WWrQ1y0/0/da"><img src="http://feedads.g.doubleclick.net/~at/ItUFbsiWyAP781AR6qZ1WWrQ1y0/0/di" border="0"></img></a><br />
<a href="http://feedads.g.doubleclick.net/~at/ItUFbsiWyAP781AR6qZ1WWrQ1y0/1/da"><img src="http://feedads.g.doubleclick.net/~at/ItUFbsiWyAP781AR6qZ1WWrQ1y0/1/di" border="0"></img></a></p>
<div>
<a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=azgFhj2lGrM:-iDJs4Oyg4U:wF9xT3WuBAs"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=azgFhj2lGrM:-iDJs4Oyg4U:wF9xT3WuBAs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=azgFhj2lGrM:-iDJs4Oyg4U:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=azgFhj2lGrM:-iDJs4Oyg4U:V_sGLiPBpWU" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/azgFhj2lGrM" height="1" width="1" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.hctor.com/3d-realms-teases-numerous-upcoming-duke-nukem-projects/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Take-Two boss thinks Grand Theft Auto 4 DLC was late to the party</title>
		<link>http://www.hctor.com/take-two-boss-thinks-grand-theft-auto-4-dlc-was-late-to-the-party/</link>
		<comments>http://www.hctor.com/take-two-boss-thinks-grand-theft-auto-4-dlc-was-late-to-the-party/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 19:20:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
				<category><![CDATA[Joystiq]]></category>
		<category><![CDATA[darth-bradwart]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[grand theft auto iv]]></category>
		<category><![CDATA[grand-theft]]></category>
		<category><![CDATA[gta-iv]]></category>
		<category><![CDATA[joystiq-nintendo]]></category>
		<category><![CDATA[the lost and damned]]></category>
		<category><![CDATA[tmacairjordan87]]></category>

		<guid isPermaLink="false">http://www.hctor.com/take-two-boss-thinks-grand-theft-auto-4-dlc-was-late-to-the-party/</guid>
		<description><![CDATA[ Fielding a question on today's quarterly investors call regarding the performance of Grand Theft Auto 4's DLC double-header and the accompanying retail bundle - The Lost and Damned , The Ballad of Gay Tony , and Episodes from Liberty City , respectively - Take-Two chairman Strauss Zelnick admits, "Both we and Microsoft believed there was a big market for GTA 4 episodic content and some factors affected their performance." Calling the two companies' relationship "a historic, strategic partnership" - remember this ? - and calling the episodes themselves "profitable contributors to the company," Zelnick nevertheless offered some insight into what his company could have done to make them even more profitable ]]></description>
			<content:encoded><![CDATA[<p>
<div><img hspace="0" height="249" border="0" width="580" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/gta-4-episodes-580.jpg" /></div>
<p>Fielding a question on today&#8217;s quarterly investors call regarding the performance of <em>Grand Theft Auto 4&#8242;s</em> DLC double-header and the accompanying retail bundle &#8211; <a href="http://www.joystiq.com/tag/The-Lost-and-Damned/"><em>The Lost and Damned</em></a>, <a href="http://www.joystiq.com/tag/The-Ballad-of-Gay-Tony/"><em>The Ballad of Gay Tony</em></a>, and <a href="http://www.joystiq.com/tag/Episodes-from-Liberty-City/"><em>Episodes from Liberty City</em></a>, respectively &#8211; Take-Two chairman Strauss Zelnick admits, &#8220;Both we and Microsoft believed there was a big market for <em>GTA 4</em> episodic content and some factors affected their performance.&#8221; Calling the two companies&#8217; relationship &#8220;a historic, strategic partnership&#8221; &#8211; <a href="http://www.joystiq.com/2006/05/09/microsofts-coup-gta-on-360-before-ps3/">remember this</a>? &#8211; and calling the episodes themselves &#8220;profitable contributors to the company,&#8221; Zelnick nevertheless offered some insight into what his company could have done to make them <em>even more profitable</em>.</p>
<p>&#8220;Both were released significantly after the launch of the core unit,&#8221; Zelnick says, referring to the April 2008 launch of <em>Grand Theft Auto 4</em>. &#8220;And therefore weren&#8217;t able to leverage <em>GTA 4&#8242;s</em> initial marketing campaign and initial launch fervor.&#8221; With <em>The Lost and Damned</em> coming out in February of this year, some 10 months after <em>GTA 4&#8242;s</em> initial release, and <em>The Ballad of Gay Tony</em> this past October, 18 months after the initial release, we&#8217;d have to agree that timing played an issue; the <em>GTA 4</em> hype machine had worn off. </p>
<div>
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/gta-the-ballad-of-gay-tony-multiplayer/">GTA: The Ballad of Gay Tony (Multiplayer)</a></strong></p>
<p><a href="http://www.joystiq.com/photos/gta-the-ballad-of-gay-tony-multiplayer/2365527/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/gtaballad101408_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/gta-the-ballad-of-gay-tony-multiplayer/2365526/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/gtaballad101407_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/gta-the-ballad-of-gay-tony-multiplayer/2365525/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/gtaballad101406_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/gta-the-ballad-of-gay-tony-multiplayer/2365524/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/gtaballad101401_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/gta-the-ballad-of-gay-tony-multiplayer/2365523/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/gtaballad101409_thumbnail.jpg" alt="" /></a></div>
<p><a href="http://www.joystiq.com/2009/12/17/take-two-boss-thinks-grand-theft-auto-4-dlc-was-late-to-the-part/" rel="bookmark">Continue reading <em>Take-Two boss thinks Grand Theft Auto 4 DLC was late to the party</em></a></p>
<p><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2009/12/17/take-two-boss-thinks-grand-theft-auto-4-dlc-was-late-to-the-part/">Take-Two boss thinks Grand Theft Auto 4 DLC was late to the party</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Dec 2009 20:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://www.joystiq.com/2009/12/17/take-two-boss-thinks-grand-theft-auto-4-dlc-was-late-to-the-part/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19286050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/17/take-two-boss-thinks-grand-theft-auto-4-dlc-was-late-to-the-part/#comments" title="View reader comments on this entry">Comments</a></p>
<p><a href="http://feedads.g.doubleclick.net/~at/3kCHOyW4apU0k889w0N9JRDhoQY/0/da"><img src="http://feedads.g.doubleclick.net/~at/3kCHOyW4apU0k889w0N9JRDhoQY/0/di" border="0"></img></a><br />
<a href="http://feedads.g.doubleclick.net/~at/3kCHOyW4apU0k889w0N9JRDhoQY/1/da"><img src="http://feedads.g.doubleclick.net/~at/3kCHOyW4apU0k889w0N9JRDhoQY/1/di" border="0"></img></a></p>
<div>
<a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=YppjqjabaFw:6x3oPMatT_s:wF9xT3WuBAs"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=YppjqjabaFw:6x3oPMatT_s:wF9xT3WuBAs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=YppjqjabaFw:6x3oPMatT_s:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=YppjqjabaFw:6x3oPMatT_s:V_sGLiPBpWU" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/YppjqjabaFw" height="1" width="1" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.hctor.com/take-two-boss-thinks-grand-theft-auto-4-dlc-was-late-to-the-party/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Iwata Asks: 25 years with Miyamoto&#8217;s dev posse</title>
		<link>http://www.hctor.com/iwata-asks-25-years-with-miyamotos-dev-posse/</link>
		<comments>http://www.hctor.com/iwata-asks-25-years-with-miyamotos-dev-posse/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 20:30:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
				<category><![CDATA[Joystiq]]></category>
		<category><![CDATA[balloon fight]]></category>
		<category><![CDATA[darth-bradwart]]></category>
		<category><![CDATA[excite-bike]]></category>
		<category><![CDATA[joystiq-nintendo]]></category>
		<category><![CDATA[joystiq-xbox]]></category>
		<category><![CDATA[mitey-pirate]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo-of-japan]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[satoru-iwata]]></category>
		<category><![CDATA[super]]></category>
		<category><![CDATA[super mario bros.]]></category>
		<category><![CDATA[toshihiko-nakago]]></category>
		<category><![CDATA[weekly-releases]]></category>

		<guid isPermaLink="false">http://www.hctor.com/iwata-asks-25-years-with-miyamotos-dev-posse/</guid>
		<description><![CDATA[ In the most recent edition of Iwata Asks , Nintendo prez Satoru Iwata gathers up Takashi Tezuka and Toshihiko Nakago for a thorough discussion of their time with the company, the many projects they've worked on and their 25-year-long partnership with Shigeru Miyamoto. ]]></description>
			<content:encoded><![CDATA[<p>
<div><a href="http://us.wii.com/iwata_asks/nsmb/vol2_page1.jsp"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/iwataasksheaderimg580px.jpg" alt="" /></a></div>
<p>In the most recent edition of <a href="http://us.wii.com/iwata_asks/nsmb/vol2_page1.jsp">Iwata Asks</a>, Nintendo prez Satoru Iwata gathers up Takashi Tezuka and Toshihiko Nakago for a thorough discussion of their time with the company, the many projects they&#8217;ve worked on and their 25-year-long partnership with Shigeru Miyamoto. Let&#8217;s break it down: Takashi Tezuka and Toshihiko Nakago both started at Nintendo around 1984, helping to shape everything from <em><a href="http://www.joystiq.com/tag/balloon-fight">Balloon Fight</a></em> to <em><a href="http://www.joystiq.com/tag/super-mario-bros">Super Mario Bros</a></em>. These guys were part of the team that developed <em>Super Mario Bros</em>. and <em>The Legend of Zelda &#8211;</em> <em>at the same time</em>. </p>
<p>During the 10-page chat, a plethora of interesting tidbits are revealed about some of the game industry&#8217;s most influential Nintendo titles. Did you know that <em>Zelda</em> was initially designed as a dungeon game <em>without</em> an overworld? Or, how about the revelation that World 1-1 was created last, after the rest of the levels in <em>Super Mario Bros</em>., and designed implicitly to teach the game to non-gamers? The chat even gets into the lurid sleeping arrangements of Miyamota-san and Nakago-san while on business trips for <em><a href="http://www.joystiq.com/tag/excitebike">ExciteBike</a></em> (spoiler: it&#8217;s not that lurid).
<p><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2009/12/15/iwata-asks-25-years-with-miyamotos-dev-posse/">Iwata Asks: 25 years with Miyamoto&#8217;s dev posse</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Dec 2009 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://us.wii.com/iwata_asks/nsmb/vol2_page1.jsp">Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/15/iwata-asks-25-years-with-miyamotos-dev-posse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19281893/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/15/iwata-asks-25-years-with-miyamotos-dev-posse/#comments" title="View reader comments on this entry">Comments</a></p>
<p><a href="http://feedads.g.doubleclick.net/~at/NkL2OBPdy4PyM8irrO6UuBqC29M/0/da"><img src="http://feedads.g.doubleclick.net/~at/NkL2OBPdy4PyM8irrO6UuBqC29M/0/di" border="0"></img></a><br />
<a href="http://feedads.g.doubleclick.net/~at/NkL2OBPdy4PyM8irrO6UuBqC29M/1/da"><img src="http://feedads.g.doubleclick.net/~at/NkL2OBPdy4PyM8irrO6UuBqC29M/1/di" border="0"></img></a></p>
<div>
<a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=4j2Gxap4Nhc:99z9TdwEV8k:wF9xT3WuBAs"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=4j2Gxap4Nhc:99z9TdwEV8k:wF9xT3WuBAs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=4j2Gxap4Nhc:99z9TdwEV8k:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=4j2Gxap4Nhc:99z9TdwEV8k:V_sGLiPBpWU" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/4j2Gxap4Nhc" height="1" width="1" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.hctor.com/iwata-asks-25-years-with-miyamotos-dev-posse/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modern Warfare 2 Mythbusters: Explosive hydrants uncovered</title>
		<link>http://www.hctor.com/modern-warfare-2-mythbusters-explosive-hydrants-uncovered/</link>
		<comments>http://www.hctor.com/modern-warfare-2-mythbusters-explosive-hydrants-uncovered/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 17:45:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
				<category><![CDATA[Joystiq]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[cell]]></category>
		<category><![CDATA[darth-bradwart]]></category>
		<category><![CDATA[defend-the-house]]></category>
		<category><![CDATA[infinity ward]]></category>
		<category><![CDATA[joystiq-nintendo]]></category>
		<category><![CDATA[joystiq-playstation]]></category>
		<category><![CDATA[joystiq-xbox]]></category>
		<category><![CDATA[mister-bradster]]></category>
		<category><![CDATA[mythbusters]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[weekly-releases]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.hctor.com/modern-warfare-2-mythbusters-explosive-hydrants-uncovered/</guid>
		<description><![CDATA[ Though the Modern Warfare 2 community is uncovering some unsavory hidden aspects of the game for their own benefit, the kind folks from Defend The House have labored to uncover some of the game's harmless (but awesome ) unadvertised features. For instance, did you know throwing knives are still lethal after bouncing? ]]></description>
			<content:encoded><![CDATA[<p>
<div><a href="http://www.youtube.com/watch?v=maCSZFEPwzc"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/gam_mw2hydrant_580.jpg" /></a></div>
<p>Though the <em><a href="http://www.joystiq.com/tag/modern-warfare-2">Modern Warfare 2</a> </em>community is uncovering some <a href="http://www.joystiq.com/2009/12/14/modern-warfare-2-players-report-matchmaking-malfunction/">unsavory</a> <a href="http://www.youtube.com/watch?v=h0-nYVHyQWc">hidden</a> <a href="http://www.youtube.com/watch?v=m48UsBWWpYI">aspects</a> of the game for their own benefit, the kind folks from <a href="http://www.defendthehouse.com/">Defend The House</a> have labored to uncover some of the game&#8217;s harmless (but <em>awesome</em>) unadvertised features. For instance, did you know throwing knives are still lethal after bouncing? Also, you can survive a forty-foot fall with the help of a few well-placed mattresses. That&#8217;s news to us!</p>
<p>Check out all these revelations in the first episode of <a href="http://www.youtube.com/watch?v=maCSZFEPwzc"><em>Modern Warfare 2 Mythbusters</em></a>, which we&#8217;ve posted after the jump. Oh, one last thing &#8212; we will not rest until we kill someone by blowing up a nearby fire hydrant. Do you hear us? It is our <em>life&#8217;s new purpose</em>.
<p><a href="http://www.joystiq.com/2009/12/15/modern-warfare-2-mythbusters-explosive-hydrants-uncovered/" rel="bookmark">Continue reading <em>Modern Warfare 2 Mythbusters: Explosive hydrants uncovered</em></a></p>
<p><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2009/12/15/modern-warfare-2-mythbusters-explosive-hydrants-uncovered/">Modern Warfare 2 Mythbusters: Explosive hydrants uncovered</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Dec 2009 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://www.youtube.com/watch?v=maCSZFEPwzc">Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/15/modern-warfare-2-mythbusters-explosive-hydrants-uncovered/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19282196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/15/modern-warfare-2-mythbusters-explosive-hydrants-uncovered/#comments" title="View reader comments on this entry">Comments</a></p>
<p><a href="http://feedads.g.doubleclick.net/~at/RpM-QHr3kyozakq40V-LL-HkgBE/0/da"><img src="http://feedads.g.doubleclick.net/~at/RpM-QHr3kyozakq40V-LL-HkgBE/0/di" border="0"></img></a><br />
<a href="http://feedads.g.doubleclick.net/~at/RpM-QHr3kyozakq40V-LL-HkgBE/1/da"><img src="http://feedads.g.doubleclick.net/~at/RpM-QHr3kyozakq40V-LL-HkgBE/1/di" border="0"></img></a></p>
<div>
<a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=lmo5hbcSQuw:O2UjP4CrIwM:wF9xT3WuBAs"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=lmo5hbcSQuw:O2UjP4CrIwM:wF9xT3WuBAs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=lmo5hbcSQuw:O2UjP4CrIwM:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=lmo5hbcSQuw:O2UjP4CrIwM:V_sGLiPBpWU" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/lmo5hbcSQuw" height="1" width="1" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.hctor.com/modern-warfare-2-mythbusters-explosive-hydrants-uncovered/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony considering monthly fees for PSN content, services</title>
		<link>http://www.hctor.com/sony-considering-monthly-fees-for-psn-content-services/</link>
		<comments>http://www.hctor.com/sony-considering-monthly-fees-for-psn-content-services/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 11:00:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
				<category><![CDATA[Joystiq]]></category>
		<category><![CDATA[darth-bradwart]]></category>
		<category><![CDATA[days-ago]]></category>
		<category><![CDATA[joystiq-nintendo]]></category>
		<category><![CDATA[joystiq-playstation]]></category>
		<category><![CDATA[joystiq-xbox]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[subscription]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.hctor.com/sony-considering-monthly-fees-for-psn-content-services/</guid>
		<description><![CDATA[ We know there's a temptation to freak out, but just stick with us until the second graph, okay? When asked by Nikkei Japan how the company managed the cost of maintaining the free PlayStation Network , Sony Computer Entertainment executive VP Masayuki Chatani highlighted the possibility of new revenue streams, saying, "In addition to single-payment packaged software, there are also schemes like monthly fees or per-item charges." As GameIndustry.biz points out, Chatani could be talking about any number of different items and monthly-charged services delivered via PSN -- as was vaguely referenced in a presentation last month . Viewed together, the comments may seem troubling, but additional services don't necessarily equate to PSN itself becoming a subscription service]]></description>
			<content:encoded><![CDATA[<p>
<div><a href="http://www.gamesindustry.biz/articles/sony-discusses-monthly-online-fees"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/firmrwae300ps3.jpg" alt="" /></a></div>
<p>We know there&#8217;s a temptation to freak out, but just stick with us until the second graph, okay? When asked by <a href="http://techon.nikkeibp.co.jp/article/HONSHI/20091126/178049/?P=3">Nikkei Japan</a> how the company managed the cost of maintaining the free <a href="http://www.joystiq.com/tag/PSN/">PlayStation Network</a>, Sony Computer Entertainment executive VP Masayuki Chatani highlighted the possibility of new revenue streams, saying, &#8220;In addition to single-payment packaged software, there are also schemes like monthly fees or per-item charges.&#8221;</p>
<p>As <a href="http://www.gamesindustry.biz/articles/sony-discusses-monthly-online-fees">GameIndustry.biz</a> points out, Chatani could be talking about any number of different items and monthly-charged services delivered via PSN &#8212; as was <a href="http://www.joystiq.com/2009/11/19/sony-looking-into-subscription-based-psn-services-for-new-revenue-stream/">vaguely referenced in a presentation last month</a>. Viewed together, the comments may seem troubling, but additional services don&#8217;t necessarily equate to PSN itself becoming a subscription service. If Sony wanted to lose the biggest advantage of its online service just as the PS3 builds up a good head of steam, a <em>funeral</em> service might become more appropriate.
<p><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2009/12/15/sony-considering-subscription-content-via-psn/">Sony considering monthly fees for PSN content, services</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Dec 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://www.gamesindustry.biz/articles/sony-discusses-monthly-online-fees">Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/15/sony-considering-subscription-content-via-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19281718/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/15/sony-considering-subscription-content-via-psn/#comments" title="View reader comments on this entry">Comments</a></p>
<p><a href="http://feedads.g.doubleclick.net/~at/WU6TzSU29swkqN6MKeROWWpS3OU/0/da"><img src="http://feedads.g.doubleclick.net/~at/WU6TzSU29swkqN6MKeROWWpS3OU/0/di" border="0"></img></a><br />
<a href="http://feedads.g.doubleclick.net/~at/WU6TzSU29swkqN6MKeROWWpS3OU/1/da"><img src="http://feedads.g.doubleclick.net/~at/WU6TzSU29swkqN6MKeROWWpS3OU/1/di" border="0"></img></a></p>
<div>
<a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=P_O5VYxN5Fc:s5ZmC6zw6kI:wF9xT3WuBAs"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=P_O5VYxN5Fc:s5ZmC6zw6kI:wF9xT3WuBAs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=P_O5VYxN5Fc:s5ZmC6zw6kI:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=P_O5VYxN5Fc:s5ZmC6zw6kI:V_sGLiPBpWU" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/P_O5VYxN5Fc" height="1" width="1" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.hctor.com/sony-considering-monthly-fees-for-psn-content-services/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
