INDEX.PHP HEADER.PHP Hctor.com | definition

Tag archive for definition

Black Ops 2 tops UK sales charts for 2012

In the battle of soccer versus guns, guns win. At least, that’s the case in the UK, where Call of Duty: Black Ops 2 managed to claim the title of best-selling game of 2012, according to Chart-Track

Continue reading →

Black Ops 2 tops UK sales charts for 2012

In the battle of soccer versus guns, guns win. At least, that’s the case in the UK, where Call of Duty: Black Ops 2 managed to claim the title of best-selling game of 2012, according to Chart-Track

Continue reading →

Editorial: Point out the definition of adventure games until it clicks

As the underground cult of indie development surges to the surface and crowdfunding allows vague ideas to transform into products, the scope of gaming bubbles and changes. Games now span spectrums of physical input and emotional amplitude, and our perspectives change with them.

Continue reading →

Bond games removed from Steam and Activision online stores

Faster than you can repeat a surname, the James Bond games have disappeared from Steam and Activision’s own download store .

Continue reading →

Assassin’s Creed? Halo? Screw’em, I’m Playing Persona

by Jason Schreier “Oh no!” you are almost certainly thinking. “Gawker Media is underwater, desperately clinging to Tumblr like that guy in that movie where the cruise ship sank

Continue reading →

Apple awarded $1.05 billion in Samsung infringement case

DAMN. After a short three days of deliberation, a California court has found that Samsung infringed on six of the seven Apple patents originally brought to the case. The result

Continue reading →

American McGee on F2P, Ouya and his ‘acceptable’ experience with EA

American McGee’s Spicy Horse studio is shrugging off the madness of console development to create free-to-play, browser- and cloud-based games such as Kongregate’s Big Head Bash .

Continue reading →

Jimquisition: The Definition of Art Games

The Escapist : Jimquisition : The Definition of Art Games There’s nothing like a debate about art games to ensure that everybody has a fun, enlightening, and not-at-all-aggravating time! Let’s discuss the assertion that “art game” as a descriptor doesn’t work, that it’s a broken term and people ought to call “art games” something else. Let’s fight that assertion in order to continue a petty little argument Jim might have had on a podcast.

Continue reading →

It’s all too much: Why Mass Effect 3′s Extended Cut ending can’t possibly fix everything

This is a weekly column from freelancer Rowan Kaiser, which focuses on “Western” role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. BioWare’s free response to the Mass Effect 3 ending hoopla, the “Extended Cut” add-on , was released this week. In many ways, it acts as a direct response to the most common criticisms of the ending.

Continue reading →

IndieCade at E3: A Mother’s Inferno

A Mother’s Inferno begins on a train, travels through the juiciest bowels of Hell, and ends up somewhere in between, covered in neon blood and reeking of vomit and mental decay. It’s a short journey, if that helps.

Continue reading →

Page 1 of 3 1 2 3
SIDEBAR.PHP
FOOTER.PHP