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		<title>Metarview: Dead Space: Extraction (Wii)</title>
		<link>http://www.hctor.com/metarview-dead-space-extraction-wii/</link>
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		<pubDate>Wed, 30 Sep 2009 14:11:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
				<category><![CDATA[Joystiq]]></category>
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		<guid isPermaLink="false">http://www.hctor.com/metarview-dead-space-extraction-wii/</guid>
		<description><![CDATA[ Did you know that Dead Space: Extraction landed in stores this week? It's true! We certainly dug it in our Snap Judgment , but in case that just wasn't enough for you, we've compiled a few other folks' opinions on the game just below. Worried about not seeing that beautiful screaming face in the future]]></description>
			<content:encoded><![CDATA[<p>
<div align="center"><a href="http://www.metacritic.com/games/platforms/wii/deadspaceextraction"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/deadspacegirl580standardimg545.jpg" alt="" /></a></div>
<p>Did you know that <a href="http://www.joystiq.com/tag/dead-space-extraction"><em>Dead Space: Extraction</em></a> landed in stores this week? It&#8217;s true! We certainly dug it in our <a href="http://www.joystiq.com/2009/09/30/snap-judgment-dead-space-extraction/">Snap Judgment</a>, but in case that just wasn&#8217;t enough for you, we&#8217;ve compiled a few other folks&#8217; opinions on the game just below. Worried about not seeing that <a href="http://www.joystiq.com/tag/@dead-space-girl">beautiful screaming face</a> in the future? We are too, folks. We are too. </p>
<ul>
<li><a href="http://www.gamepro.com/article/reviews/212187/dead-space-extraction/">GamePro</a> <strong>(100/100)</strong>: &#8220;An experience that&#8217;s more captivating and engaging than any light-gun game I&#8217;ve ever played before. [The story] mirrors <em>Dead Space</em>&#8216;s thoughtful dialogue, characterizations and pacing which is a good thing all around.&#8221;</li>
<li><a href="http://www.gamedaily.com/games/dead-space-extraction/wii/game-reviews/review/8080/2342/">GameDaily</a> <strong>(80/100)</strong>: &#8220;Although we questioned EA&#8217;s decision to do this, as well as bring <em>Dead Space</em> to the family centric Wii, everything clicks and the game&#8217;s surprisingly enjoyable. Instead of conjuring up a cheesy narrative (as seen in other shooters like <em>Ghost Squad</em>), the developers put a lot of effort into the story and its characters.&#8221;</li>
<li><a href="http://www.eurogamer.net/articles/dead-space-extraction-review">Eurogamer</a> <strong>(80/100)</strong>: &#8220;Gameplay is straightforward, yet it&#8217;s a refined familiarity, borrowing numerous elements from the original <em>Dead Space</em> in abundance while wrapping them around the well-worn demands of a typical on-rails shooter &#8230; One area that definitely benefits from the on-rails nature of <em>Extraction</em> is the overall pacing. Sometimes you creep along agonisingly, other times it feels like the enemy onslaught is never going to end. There are few occasions where you don&#8217;t come away feeling like your scraped through by the skin of your teeth, and even on the game&#8217;s lowest &#8216;Normal&#8217; difficulty, there&#8217;s a definite sense of achievement when you get through.&#8221;</li>
<li><a href="http://www.giantbomb.com/dead-space-extraction/61-25358/reviews/">Giant Bomb</a> <strong>(60/100)</strong>: &#8220;<em>Extraction</em>&#8216;s marketing campaign would like you to think of it as a &#8216;guided experience&#8217; that whisks you through the dramatic beginnings of the series&#8217; horrible space-monster outbreak, but in blunt terms, <em>Extraction</em> is an on-rails shooter. Blunter still: it&#8217;s a light-gun game. These days, that&#8217;s not a style of game serious game players usually gravitate toward. But keeping the genre&#8217;s inherent restrictions in mind&#8211;not to mention the limitations of the Wii hardware &#8212; <em>Extraction</em> is really pretty good, for what it is.&#8221;</li>
</ul>
<div>
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-space-extraction/">Dead Space: Extraction</a></strong></p>
<p><a href="http://www.joystiq.com/photos/dead-space-extraction/2036269/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/spacesuit01_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/2036268/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/weller01_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/2036267/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/railing_jump01_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/2036266/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/ishimura01_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/2036265/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/spacesuit02_thumbnail.jpg" alt="" /></a></div>
<p><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2009/09/30/metarview-dead-space-extraction-wii-on-hold-until-snap-judg/">Metarview: Dead Space: Extraction (Wii)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Sep 2009 14:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://www.metacritic.com/games/platforms/wii/deadspaceextraction">Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/30/metarview-dead-space-extraction-wii-on-hold-until-snap-judg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19179404/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/30/metarview-dead-space-extraction-wii-on-hold-until-snap-judg/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Nintendo has no plans for black Wii in US</title>
		<link>http://www.hctor.com/nintendo-has-no-plans-for-black-wii-in-us/</link>
		<comments>http://www.hctor.com/nintendo-has-no-plans-for-black-wii-in-us/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 11:45:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
				<category><![CDATA[Joystiq]]></category>
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		<description><![CDATA[ Nintendo has stated it has no plans to release other colors of Wii in the US -- including the sleek black Wii launching in Japan on August 1 . A Nintendo rep informed GameDaily of the devastating news, which we, of course, will take with a brick of salt. ]]></description>
			<content:encoded><![CDATA[<p>
<div align="center"><a href="http://www.gamedaily.com/articles/news/black-nintendo-wii-how-you-like-me-now/"><img width="580" vspace="4" hspace="0" height="336" border="0" align="top" src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/07/blackwii0714.jpg" alt="" /></a></div>
<p>Nintendo has stated it has no plans to release other colors of Wii in the US &#8212; including the sleek black Wii <a href="http://nintendo.joystiq.com/2009/07/14/black-wii-system-comes-in-a-black-wii-box/">launching in Japan on August 1</a>. A Nintendo rep informed <a href="http://www.gamedaily.com/articles/news/black-nintendo-wii-how-you-like-me-now/">GameDaily</a> of the devastating news, which we, of course, will take with a brick of salt. We know Nintendo to be a <a href="http://www.joystiq.com/2008/04/16/nintendo-denies-ds-model-we-smile-patronizingly/">lie factory</a> about its products, so we&#8217;ll wait and see.</p>
<p>Once &#8212; <em><a href="http://joystiq.com/tag/npd">if</a></em> &#8212; Wii sales ever drop off, we expect a freakin&#8217; deluge of Wii colors that&#8217;ll make a gay Pride parade look like a drab, colorless scene out of <em>Killzone 2</em>.</p>
<p>[Thanks, Ash!]
<p><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/16/nintendo-has-no-plans-for-black-wii-in-us/">Nintendo has no plans for black Wii in US</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Jul 2009 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://www.gamedaily.com/articles/news/black-nintendo-wii-how-you-like-me-now" />Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/16/nintendo-has-no-plans-for-black-wii-in-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19100562/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/16/nintendo-has-no-plans-for-black-wii-in-us/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Pachter calls March Wii console sales &#8216;somewhat disconcerting&#8217;</title>
		<link>http://www.hctor.com/pachter-calls-march-wii-console-sales-somewhat-disconcerting/</link>
		<comments>http://www.hctor.com/pachter-calls-march-wii-console-sales-somewhat-disconcerting/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 15:00:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
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		<description><![CDATA[ Michael Pachter, analyst for Wedbush Morgan, isn't freaking out, and he wants you to know that you shouldn't be either. He notes, while speaking on the subject of March NPD numbers , that even though the month saw hardware sales numbers drop across the board, that really has more to do with extraordinary sales for all comparable months]]></description>
			<content:encoded><![CDATA[<p>
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<p>Michael Pachter, analyst for Wedbush Morgan, isn&#8217;t freaking out, and he wants you to know that you shouldn&#8217;t be either. He notes, while speaking on the subject of <a href="http://www.joystiq.com/2009/04/16/march-npd-capcom-wins-at-software-while-consoles-drop/">March NPD numbers</a>, that even though the month saw hardware sales numbers drop across the board, that really has more to do with extraordinary sales for all comparable months. Speaking with <a href="http://www.gamespot.com/news/6208135.html">GameSpot</a>, Pachter said, &#8220;It&#8217;s entirely possible that we were just up against an impossible comparison &#8230; we&#8217;re looking at a comparison to <a href="http://www.joystiq.com/tag/gtaiv"><em>Grand Theft Auto IV</em></a> in April, so it&#8217;s likely that April will be down as well,&#8221; referring to the release of <a href="http://www.joystiq.com/2008/04/17/march-npd-wii-smash-bros-on-top-software-sales-surge/"><em>Super Smash Bros. Brawl</em> in March of 2008</a> and the subsequent month&#8217;s <em>GTAIV</em>. </p>
<p>What he does find worrisome, however, is declining Wii software sales after a year of strong console sales, reportedly doubling the system&#8217;s installed-base. &#8220;Given that the installed base of Wii consoles has doubled in the past year, we find it remarkable (and somewhat disconcerting) that Wii software sales were actually down year-over-year in March, dropping by $72 million, or 26 percent.&#8221; Pachter doesn&#8217;t see the future as grim though, pointing out that <a href="http://www.joystiq.com/2009/04/14/wii-motionplus-shipping-june-8-wii-sports-resort-following-on-j/">this summer&#8217;s release of Wii MotionPlus</a> and <a href="http://www.joystiq.com/tag/wii-sports-resort/"><em>Wii Sports Resort</em></a> should put some wind back in Nintendo&#8217;s <strike>sales</strike> sails. We&#8217;ll just have to wait &#8217;til August NPDs are released to find out!</p>
<p>Source 1 &#8211; <a href="http://www.gamedaily.com/articles/news/pachter-wii-software-sales-decline-disconcerting/?biz=1">GameDaily</a><br />Source 2 &#8211; <a href="http://www.gamespot.com/news/6208135.html">GameSpot</a>
<p><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/18/pachter-calls-march-wii-console-sales-somewhat-disconcerting/">Pachter calls March Wii console sales &#8216;somewhat disconcerting&#8217;</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Apr 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
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		<title>Sony&#8217;s Steinberg says 2009 lineup is &#8216;relentless, AAA-quality&#8217;</title>
		<link>http://www.hctor.com/sonys-steinberg-says-2009-lineup-is-relentless-aaa-quality/</link>
		<comments>http://www.hctor.com/sonys-steinberg-says-2009-lineup-is-relentless-aaa-quality/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 21:00:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
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		<description><![CDATA[ Speaking with David Radd at GameDaily , VP of Product Marketing at SCEA, Scott Steinberg, wants you to know that, if you were under the impression Sony had "punched itself out," you're mistaken! Citing Killzone 2 as the beginning of, "a great lineup [that is] relentless and AAA-quality," Steinberg names MLB 09: The Show and this summer's inFamous as two titles that are, "going to arrest the momentum from competitors." That's without mentioning the Heavy Rains and Uncharted 2s of the world, we might add. And though Steinberg's remarks are filled with marketing speak (that's the technical term, folks), we can't help but agree that the company's 2009 lineup seems a lot more fleshed out three months into the year than its competitors. Maybe next week's Game Developer's Conference will change some of that. ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamedaily.com/articles/features/ad-watch-killzone-2-marketing-with-bullet-precision/?biz=1"><img vspace="0" hspace="0" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/scottst.jpg" /></a>Speaking with <a href="http://www.gamedaily.com/articles/features/ad-watch-killzone-2-marketing-with-bullet-precision/?biz=1">David Radd at GameDaily</a>, VP of Product Marketing at SCEA, Scott Steinberg, wants you to know that, if you were under the impression Sony had &#8220;punched itself out,&#8221; you&#8217;re mistaken! Citing <em>Killzone 2</em> as the beginning of, &#8220;a great lineup [that is] relentless and AAA-quality,&#8221; Steinberg names <a href="http://www.joystiq.com/tag/mlb-09-the-show/"><em>MLB 09: The Show</em></a> and this summer&#8217;s <em><a href="http://www.joystiq.com/tag/infamous">inFamous</a></em> as two titles that are, &#8220;going to arrest the momentum from competitors.&#8221; That&#8217;s without mentioning the <em>Heavy Rains</em> and <em>Uncharted 2s</em> of the world, we might add.</p>
<p>And though Steinberg&#8217;s remarks are filled with marketing speak (that&#8217;s the <em>technical</em> term, folks), we can&#8217;t help but agree that the company&#8217;s <a href="http://www.joystiq.com/2009/02/20/sony-god-of-war-iii-mag-coming-within-the-year/">2009 lineup</a> seems a lot more fleshed out three months into the year than its competitors. Maybe next week&#8217;s <a href="http://www.joystiq.com/tag/gdc-2009">Game Developer&#8217;s Conference</a> will change some of that. We&#8217;ll just have to wait and see.
<p><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/17/sonys-steinberg-says-2009-lineup-is-relentless-aaa-quality/">Sony&#8217;s Steinberg says 2009 lineup is &#8216;relentless, AAA-quality&#8217;</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Mar 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
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		<title>BioWare opens new studio in Montreal, Mass Effect 2 up first</title>
		<link>http://www.hctor.com/bioware-opens-new-studio-in-montreal-mass-effect-2-up-first/</link>
		<comments>http://www.hctor.com/bioware-opens-new-studio-in-montreal-mass-effect-2-up-first/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 16:01:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
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		<description><![CDATA[ GameDaily is bringing us news hot off the presses that BioWare has just announced the opening of a new studio within EA's Montreal studio. The new group will be comprised of 30 people and "about half the staff will be brought in from BioWare's Edmonton studio," the studio that worked on the original Mass Effect , BioWare co-founder and CEO Ray Muzyka told GameDaily . ]]></description>
			<content:encoded><![CDATA[<p><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/mass_effect_2_logo_final.jpg" alt="" /><br />GameDaily is bringing us news hot off the presses that <a href="http://www.joystiq.com/tag/bioware">BioWare</a> has just announced the opening of a new studio within EA&#8217;s Montreal studio. The new group will be comprised of 30 people and &#8220;about half the staff will be brought in from BioWare&#8217;s Edmonton studio,&#8221; the studio that worked on the original <em>Mass Effect</em>, BioWare co-founder and CEO Ray Muzyka told <a href="http://www.gamedaily.com/articles/news/bioware-sets-up-new-montreal-team-to-work-on-mass-effect-2/?biz=1">GameDaily</a>. The game they&#8217;re starting with, you ask? Why it&#8217;s none other than the <a href="http://www.joystiq.com/2009/02/20/mass-effect-2-teaser-gives-grim-fate-to-shepard-and-co/">recently teased <em>Mass Effect 2</em></a>. </p>
<p> &#8220;We&#8217;re really excited about it, and we think it&#8217;s going to be a huge opportunity to tap into the talent base in Montreal while supplementing our existing teams in Edmonton and Austin, which are doing some great stuff on all the other projects BioWare&#8217;s working on,&#8221; Muzyka noted, adding that other than <em>Mass Effect 2, Dragon Age</em>, and <em>Star Wars: The Old Republic</em>, BioWare has some &#8220;super secret projects.&#8221; As you might expect, Muzyka and co. are holding their tongues on <em>those</em> announcements for another day.
<p><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/02/bioware-opens-new-studio-in-montreal-mass-effect-2-up-first/">BioWare opens new studio in Montreal, Mass Effect 2 up first</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Mar 2009 17:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://www.gamedaily.com/articles/news/bioware-sets-up-new-montreal-team-to-work-on-mass-effect-2/?biz=1">Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/02/bioware-opens-new-studio-in-montreal-mass-effect-2-up-first/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1476228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/02/bioware-opens-new-studio-in-montreal-mass-effect-2-up-first/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Bethesda: No plans to patch Fallout 3&#8242;s PS3 ending for end-game play</title>
		<link>http://www.hctor.com/bethesda-no-plans-to-patch-fallout-3s-ps3-ending-for-end-game-play/</link>
		<comments>http://www.hctor.com/bethesda-no-plans-to-patch-fallout-3s-ps3-ending-for-end-game-play/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 18:56:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
				<category><![CDATA[Joystiq]]></category>
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		<description><![CDATA[ Filed under: Sony PlayStation 3 , RPGs When the third DLC scenario for Fallout 3 , "Broken Steel," hits Xbox 360 and PC in March, it will replace the game's current ending, which doesn't allow players to keep on exploring the Capitol Wasteland post "end-game." This is something we've known since last November ; what we didn't realize is that PS3 players -- already missing out on any DLC action -- will continue to be stuck with the current "brick wall" ending. When asked by MTV Multiplayer if there were plans to patch the PS3 version of Fallout 3 for end-game play, Todd Howard, the game's executive producer, responded, "Not at this time, no." Howard has also remarked that Bethesda "really underestimated how many people would want to keep playing [past the ending]," and that Fallout 3 was "probably the last time we'll do something like that." Source - Bethesda Won't Commit To PS3 Fallout 3 Getting Ability To Play Post-Ending [MTV Multiplayer] Source - Bethesda Reacts To Three Major Fallout 3 Criticisms [MTV Multiplayer] Bethesda: No plans to patch Fallout 3's PS3 ending for end-game play originally appeared on Joystiq on Mon, 26 Jan 2009 19:56:00 EST. ]]></description>
			<content:encoded><![CDATA[<p>
<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p>
<div align="center">
<div align="center"><a href="http://multiplayerblog.mtv.com/2009/01/23/no-ending-update-ps3-fallout/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/fallout3content.jpg" alt="" /></a></div>
</div>
<p>When the third DLC scenario for <a href="http://www.joystiq.com/tag/fallout-3"><em>Fallout 3</em></a>, &#8220;Broken Steel,&#8221; hits Xbox 360 and PC in March, it will replace the game&#8217;s current ending, which doesn&#8217;t allow players to keep on exploring the Capitol Wasteland post &#8220;end-game.&#8221; This is something we&#8217;ve <a href="http://www.joystiq.com/2008/11/25/three-content-packs-coming-to-fallout-3-beginning-in-january/">known since last November</a>; what we didn&#8217;t realize is that PS3 players &#8212; already <a href="http://www.joystiq.com/2008/07/14/fallout-3-to-feature-exclusive-dlc-on-xbox-360-games-for-window/">missing out on any DLC action</a> &#8212; will continue to be stuck with the current &#8220;brick wall&#8221; ending.</p>
<p>When asked by <a href="http://multiplayerblog.mtv.com/2009/01/23/no-ending-update-ps3-fallout/">MTV Multiplayer</a> if there were plans to patch the PS3 version of <em>Fallout 3 </em>for end-game play, Todd Howard, the game&#8217;s executive producer, responded, &#8220;Not at this time, no.&#8221; Howard <a href="http://multiplayerblog.mtv.com/2009/01/26/bethesda-on-fallout3-criticisms/">has also remarked</a> that Bethesda &#8220;really underestimated how many people would want to keep playing [past the ending],&#8221; and that <em>Fallout 3 </em>was &#8220;probably the last time we&#8217;ll do something like that.&#8221;</p>
<p><a href="http://multiplayerblog.mtv.com/2009/01/23/no-ending-update-ps3-fallout/">Source</a> &#8211; Bethesda Won&#8217;t Commit To PS3 Fallout 3 Getting Ability To Play Post-Ending [MTV Multiplayer]<br /><a href="http://multiplayerblog.mtv.com/2009/01/26/bethesda-on-fallout3-criticisms/">Source</a> &#8211; Bethesda Reacts To Three Major Fallout 3 Criticisms [MTV Multiplayer]
<p><a href="http://www.joystiq.com/2009/01/26/bethesda-no-plans-to-patch-fallout-3s-ps3-ending-for-end-game/">Bethesda: No plans to patch Fallout 3&#8242;s PS3 ending for end-game play</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Jan 2009 19:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p>&nbsp;</p>
<p><a href="http://www.joystiq.com/2009/01/26/bethesda-no-plans-to-patch-fallout-3s-ps3-ending-for-end-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1441494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/26/bethesda-no-plans-to-patch-fallout-3s-ps3-ending-for-end-game/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Hellgate: London staying open as free-to-play</title>
		<link>http://www.hctor.com/hellgate-london-staying-open-as-free-to-play/</link>
		<comments>http://www.hctor.com/hellgate-london-staying-open-as-free-to-play/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 17:56:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
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		<description><![CDATA[ Filed under: PC , Online , RPGs Hellgate: London will apparently continue on as a free-to-play title according to IP owner HanbitSoft, reports Gamasutra . Namco-Bandai planned to pull the plug on the servers January 31 , but HanbitSoft asserts the game will push forward. ]]></description>
			<content:encoded><![CDATA[<p>
<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p>
<div align="center"><img width="490" vspace="4" hspace="0" height="224" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/hellgatelondon.jpg" alt="" /></div>
<p><em><a href="http://joystiq.com/tag/hellgate-london">Hellgate: London</a></em> will apparently continue on as a free-to-play title according to IP owner HanbitSoft, reports <a href="http://www.gamasutra.com/php-bin/news_index.php?story=22005">Gamasutra</a>. Namco-Bandai planned to pull the plug on the servers <a href="http://www.joystiq.com/2008/10/24/namco-closing-hellgate-on-jan-31/">January 31</a>, but HanbitSoft asserts the game will push forward. Forward and upward, allegedly, as the Korean publisher plans to update the game and strengthen community features.</p>
<p>The first patch <a href="http://joystiq.com/tag/hanbitsoft">HanbitSoft</a> plans to release &#8220;soon&#8221; will combine the game&#8217;s two modes, along with balancing game and class issues. Could the title that helped bring down <a href="http://www.joystiq.com/tag/flagship-studios">Flagship Studios</a> find an audience in the nurturing arms of the Korean developer?
<p><a href="http://www.joystiq.com/2009/01/26/hellgate-london-staying-open-as-free-to-play/">Hellgate: London staying open as free-to-play</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Jan 2009 18:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p>&nbsp;</p>
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		<title>Final Fantasy Crystal Chronicles: Echoes of Time clocks in March 24</title>
		<link>http://www.hctor.com/final-fantasy-crystal-chronicles-echoes-of-time-clocks-in-march-24/</link>
		<comments>http://www.hctor.com/final-fantasy-crystal-chronicles-echoes-of-time-clocks-in-march-24/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 15:57:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
				<category><![CDATA[Joystiq]]></category>
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		<description><![CDATA[ Filed under: Nintendo DS , Nintendo Wii , RPGs Square Enix sent word by Moogle mail today that Final Fantasy Crystal Chronicles: Echoes of Time should arrive punctually at North American retail on March 24. Echoes allows Wii and DS gamers to play alongside one another with a bit less hassle than the original Crystal Chronicles ]]></description>
			<content:encoded><![CDATA[<p>
<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p>
<div align="center"><a href="http://news.prnewswire.com/ViewContent.aspx?ACCT=109&amp;STORY=/www/story/01-26-2009/0004960170&amp;EDATE="><img width="490" vspace="4" hspace="0" height="255" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/echoesoftimeffcc.jpg" alt="" /></a></div>
<p>Square Enix sent word by Moogle mail today that <em>Final Fantasy Crystal Chronicles: <a href="http://www.joystiq.com/tag/echoes-of-time">Echoes of Time</a></em> should arrive punctually at North American retail on March 24. <em>Echoes</em> allows Wii and DS gamers to play alongside one another with a bit less hassle than the original <em>Crystal Chronicles</em>. Remember all those link cables?</p>
<p>The game will cost $40 on either platform and will allow Wii players to use their Miis, some of which no doubt already look like Final Fantasy creatures.</p>
<div align="center">
<p><strong>Gallery: Final Fantasy Crystal Chronicles: Echoes of Time</strong></p>
<p><a href="http://www.dsfanboy.com/photos/final-fantasy-crystal-chronicles-echoes-of-time/1214667/"><img src="http://www.blogcdn.com/www.dsfanboy.com/media/2008/12/ffccet1210004_thumbnail.jpg" alt="" /></a><a href="http://www.dsfanboy.com/photos/final-fantasy-crystal-chronicles-echoes-of-time/1214666/"><img src="http://www.blogcdn.com/www.dsfanboy.com/media/2008/12/ffccet1210003_thumbnail.jpg" alt="" /></a><a href="http://www.dsfanboy.com/photos/final-fantasy-crystal-chronicles-echoes-of-time/1214665/"><img src="http://www.blogcdn.com/www.dsfanboy.com/media/2008/12/ffccet1210002_thumbnail.jpg" alt="" /></a><a href="http://www.dsfanboy.com/photos/final-fantasy-crystal-chronicles-echoes-of-time/1214664/"><img src="http://www.blogcdn.com/www.dsfanboy.com/media/2008/12/ffccet1210001_thumbnail.jpg" alt="" /></a><a href="http://www.dsfanboy.com/photos/final-fantasy-crystal-chronicles-echoes-of-time/1214663/"><img src="http://www.blogcdn.com/www.dsfanboy.com/media/2008/12/ffccet1210009_thumbnail.jpg" alt="" /></a></div>
<p><a href="http://www.joystiq.com/2009/01/26/final-fantasy-crystal-chronicles-echoes-of-time-clocks-in-march/">Final Fantasy Crystal Chronicles: Echoes of Time clocks in March 24</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Jan 2009 16:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p>&nbsp;</p>
<p><a href="http://news.prnewswire.com/ViewContent.aspx?ACCT=109&amp;STORY=/www/story/01-26-2009/0004960170&amp;EDATE=">Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/26/final-fantasy-crystal-chronicles-echoes-of-time-clocks-in-march/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1440929/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/26/final-fantasy-crystal-chronicles-echoes-of-time-clocks-in-march/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Suit: Sensory Sweep owes employees over $2 million</title>
		<link>http://www.hctor.com/suit-sensory-sweep-owes-employees-over-2-million/</link>
		<comments>http://www.hctor.com/suit-sensory-sweep-owes-employees-over-2-million/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 12:30:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
				<category><![CDATA[Joystiq]]></category>
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		<description><![CDATA[ Filed under: Nintendo DS , Nintendo Wii , Microsoft Xbox 360 While other companies have laid off employees, Sensory Sweep Studios opted to do the right thing , to make the brave choice and not fire their beloved staff. ]]></description>
			<content:encoded><![CDATA[<p>
<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p>
<p><a href="http://kotaku.com/5138893/labor-dept-says-utah-dev-owes-workers-2-million"><img vspace="4" hspace="4" border="1" align="right" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/sensorysmalljtm.jpg" alt="" /></a>While other companies have laid off employees, Sensory Sweep Studios opted to <a href="http://kotaku.com/5138893/labor-dept-says-utah-dev-owes-workers-2-million">do the <em>right</em> thing</a>, to make the <em>brave</em> choice and not fire their beloved staff. But, according to the US Department of Labor, the employees have had to make some sacrifices too. Namely, their paychecks.</p>
<p>Shockingly, the unpaid workers, rather than being happy just to have a job, <a href="http://www.x-sweep.com/">are complaining</a> about the $2 million they&#8217;re reportedly owed. The nerve! The government has now filed an injunction to keep titles associated with the unpaid labor from being released, including:</p>
<ul>
<li>My English Coach (Ubisoft, for Nintendo)</li>
<li>Gluco Boy II (Bayer Medical Group, for Nintendo)</li>
<li>TNA Impact/Wrestling (Midway, for Nintendo DS)</li>
<li>Drama Queens (Paramount, for Unknown)</li>
<li>Tale of Desperaux (Atari, formerly Brash, for PS2 and Wii)</li>
<li>The Bigs (2K for Nintendo)</li>
<li>Scentient (an in-house game for 360)</li>
</ul>
<p>So, not only are these workers ungrateful for their employment, they&#8217;re keeping us from the sequel to <em><a href="http://www.glucoboy.com/">Glucoboy: The Game That Stabs You Until You Bleed</a>.</em> Shameful.
<p><a href="http://www.joystiq.com/2009/01/26/suit-sensory-sweep-owes-employees-over-2-million/">Suit: Sensory Sweep owes employees over $2 million</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Jan 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p>&nbsp;</p>
<p><a href="http://kotaku.com/5138893/labor-dept-says-utah-dev-owes-workers-2-million">Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/26/suit-sensory-sweep-owes-employees-over-2-million/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1441009/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/26/suit-sensory-sweep-owes-employees-over-2-million/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>MK vs. DC ships 1.8 million units, next Mortal Kombat on the way</title>
		<link>http://www.hctor.com/mk-vs-dc-ships-18-million-units-next-mortal-kombat-on-the-way/</link>
		<comments>http://www.hctor.com/mk-vs-dc-ships-18-million-units-next-mortal-kombat-on-the-way/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 11:30:00 +0000</pubDate>
		<dc:creator>blaha</dc:creator>
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		<description><![CDATA[ Filed under: Sony PlayStation 3 , Microsoft Xbox 360 , Business Midway announced today that Mortal Kombat vs. ]]></description>
			<content:encoded><![CDATA[<p>
<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p>
<div align="center"><img width="490" vspace="4" hspace="0" height="281" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/gam_batmanbrokenarm_490.jpg" /></div>
<p>Midway announced today that <em>Mortal Kombat vs. DC Universe</em> has shipped &#8220;approximately&#8221; 1.8 million units for Xbox 360 and PS3. Unlike <a href="http://www.joystiq.com/2009/01/12/eidos-looking-to-reinvent-croft-again/">another publisher</a>, Midway is taking the shipped figure as a positive sign for the franchise. Ed Boon, creative director for <em>Mortal Kombat</em>, stated the group is already working on the &#8220;next version of <em>Mortal Kombat</em>,&#8221; with details forthcoming.</p>
<p>As much as this is positive news for the <a href="http://joystiq.com/tag/mortal-kombat"><em>Mortal Kombat</em></a> franchise, <a href="http://www.joystiq.com/2009/01/16/midway-stalls-for-more-time-still-scrounging-up-cash/">Death is still knocking on Midway&#8217;s door</a>. Can one moderately successful franchise pay for all those <a href="http://www.joystiq.com/2008/12/23/midway-execs-get-rich-while-company-crashes/">executive salaries</a>?
<p><a href="http://www.joystiq.com/2009/01/26/mk-vs-dc-ships-1-8-million-units-next-mortal-kombat-on-the-way/">MK vs. DC ships 1.8 million units, next Mortal Kombat on the way</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Jan 2009 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p>&nbsp;</p>
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