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James Bond meets Virtua Cop: The development of Rare’s GoldenEye 007

During GDC Europe 2012 , former Rare developer Martin Hollis recounted his experience directing GoldenEye 007 , one of the most fondly remembered games of its time and a landmark title in the history of console first-person shooters. Hollis had only worked on one game for Rare at the time, the arcade version of Killer Instinct .

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CD Projekt Red on killing your favorite features

Adding a feature to a game might seem like a fairly straightforward process, but even a simple feature can have much bigger ramifications than you might think at first glance. During GDC Europe 2012 , CD Projekt Red gameplay producer Marek Ziemak and lead gameplay designer Maciej Szczesnik detailed the process that the developer uses to evaluate any features that could make their way into a project.

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GDC Europe breaks record in 2012 with 2,100 attendees

It may sound adorable and small next to Gamescom’s record attendee count of 275,000 people, but the concurrent GDC Europe also celebrated its own attendance record in 2012. The much less public, much more intimate GDC Europe counted “over 2100 game professionals” as attendees in 2012. The breakdown of that group includes “100+ European and international speakers, 65+ exhibitors and sponsors, and more than 290 media representatives.” To see what happened during the event, we invite you to follow our GDC Europe coverage (don’t miss the cute video that led to GoldenEye 007 ).

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How to pitch your indie game to Sony

“I’m sick of sitting through crap development pitches,” Pete Smith, Sony XDev director of product development, told an audience of developers at GDC Europe last week. Smith handles all of the European studios looking to snag a publishing deal on Sony systems, and he helped games such as Heavy Rain and the Motorstorm series race into the public eye. Smith knows what he wants in a pitch, but just as importantly, he knows precisely what he doesn’t want.

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Konami is No. 2 social games publisher behind Zynga

Konami has recently received a massive bump to its financial report from its social gaming division: In the first nine months of fiscal 2012, Konami reported its year-on-year gain was driven by social gaming, which generated $348 million in revenue, up $127 million from 2011. Without context, these numbers can seem impressive, but meaningless. Fortunately, Careen Yapp provided a background for Konami’s finances during an “ask these publishers anything” panel at Gamescom: Last year estimates put Konami as the second-most-prolific social games publisher behind Zynga

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Liveblogging the Ubisoft Gamescom 2012 press conference [update: it's over!]

What’s German for ” Tobuscus ?” Find out today as Joystiq presents live coverage of Ubisoft’s Gamescom 2012 press conference. The event is due to start at 9am EDT, and will very likely be full of mostly armless heroes, shooting maniacs, Zombis, and, of course, anachronistic hoodies. Follow along with our liveblog after the break! Update: And we’re out! Head past the break to see all the thrilling news from Ubi’s Gamescom presser.

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Dead Island’s lifeblood was co-op, 4 million units shipped

Dead Island ‘s success was all due to that stunning trailer , right?

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Super Joystiq Podcast Gamescom 2012 special: Day 1

Filed under: Podcasts Welcome to the first special episode from our Gamescom 2012 coverage. The opening bell of Gamescom is still a few days away, but GDC Europe is under way, and we have it covered

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Amnesia: A Machine for Pigs will take lessons from Dear Esther

One of the keys to creating Dear Esther , said thechineseroom’s Dan Pinchbeck, was allowing the player as much control over the narrative as possible. Speaking at a panel during GDC Europe, Pinchbeck addressed the intentional ambiguity of Dear Esther , saying that it gave players more freedom, thus making their time with the game more enjoyable. Rather than presenting the player with predetermined series of events, Dear Esther ‘s story is filled with ambiguity and revealed randomly, leaving it to the player to interpret it

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Spec Ops dev working on a big project, probably isn’t another Spec Ops

Yager, the developer of Spec Ops: The Line , has a large project in the works, design lead Jorg Friedrich told us at GDC Europe. Friedrich wouldn’t say what the project was or whether Spec Ops: The Line publisher 2K Games would be involved, but he gave a hint as to the company’s future in terms of game sales.

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