INDEX.PHP HEADER.PHP Hctor.com | multiplayer

Tag archive for multiplayer

Helm’s Deep map added to official Left 4 Dead 2 servers

The Lord of the Rings -inspired Helm’s Deep Reborn map for Left 4 Dead 2 really was one of the highlights of my journey through the Steam Workshop.

Continue reading →

Friday Night Fights: OMG NEW KILLZONE

Welcome to another edition of Destructoid’s Friday Night Fights! Like many others , I walked away from Sony’s PlayStation 4 reveal event impressed, but not exactly ready to drop any money on the thing. I mean, everything I saw looked great, but I haven’t been convinced that I “need” to make the plunge at launch. That said, the new Killzone: Shadow Fall gameplay demonstration made me way more excited than I thought it would

Continue reading →

StarCraft 2: Heart of the Swarm lets you recover lost games, take command during replays

StarCraft 2 community manager Kevin Johnson produced the above video, a quick rundown of some major additions to the StarCraft 2: Heart of the Swarm eSports suite and multiplayer experience. Chief among these new features is “Take Command,” which allows you to jump into a replay and take over as any player – you can rewrite history, prove your strategy yields better results or relive the conquests of your favorite eSports match-up

Continue reading →

Link’s Awakening was supposed to have co-op?

The Legend of Zelda: Hyrule Historia is an incredible book. So incredible, in fact, that at least one unscrupulous person tried to capitalize on demand by scalping numerous copies of the book’s Limited Edition — that guy wised up and decided to completely delete his listing, by the way. Nothing is without fault, and Hyrule Historia ‘s biggest fault is that it dedicates too much space to certain series entries, Skyward Sword in particular, at the expense of others

Continue reading →

Link’s Awakening was supposed to have co-op?

The Legend of Zelda: Hyrule Historia is an incredible book. So incredible, in fact, that at least one unscrupulous person tried to capitalize on demand by scalping numerous copies of the book’s Limited Edition — that guy wised up and decided to completely delete his listing, by the way. Nothing is without fault, and Hyrule Historia ‘s biggest fault is that it dedicates too much space to certain series entries, Skyward Sword in particular, at the expense of others

Continue reading →

Blade Symphony looks like Chivalry with elegance

That I never spotted Blade Symphony earlier is a grievous oversight on my part. I need to spend more time hunting down wonderful sword-fighting multiplayer romps and less time on unimportant things that don’t involve cutting people up.  Running on a modified version of the Source   engine, Blade Symphony is all about elegant, skill-based duels with rapiers, sabers, katanas, and other tools perfect for those who appreciate stabbing and slicing.

Continue reading →

Bumblebee Baird takes us through Judgment’s multiplayer

People Can Fly sure knows its multiplayer! Odd multiplayer armor choices aside, Gears of War: Judgment’s multiplayer is looking to have some of the most robust options and refined mechanics in the series. The inclusion of the new Stim and Beacon grenades alone should make for much more interesting matches. Adding to the new toys to play with, People Can Fly is also injecting some much-needed verticality to maps, as well as its own twist on player leveling and systems in the form of the Prizeboxes

Continue reading →

StarCraft II mod ‘Night of the Dead’ designer speaks

I haven’t picked up StarCraft II in a long time, and I’m pretty sure I’m not the only one.

Continue reading →

StarCraft II mod ‘Night of the Dead’ designer speaks

I haven’t picked up StarCraft II in a long time, and I’m pretty sure I’m not the only one.

Continue reading →

StarCraft II mod ‘Night of the Dead’ designer speaks

I haven’t picked up StarCraft II in a long time, and I’m pretty sure I’m not the only one.

Continue reading →

Page 1 of 38 1 2 3 4 5 ... Last →
SIDEBAR.PHP
FOOTER.PHP