One cannot help but wonder, after so many years of senseless violence and bloodshed, what is it that makes worms so murderous? I guess that if you lived in the dirt, looked a bit gross, and were so often at the mercy of a trowel or a spade, you’d probably be a bit angry too. The endless cycle of wormicide continues in Worms Revolution — a misnomer if ever I’ve heard one.
Since the mid-’90s, I’ve been unable to look at the common garden worm without wondering “How many kills does it have?” or “Does it have a shotgun?” I blame Team17 for this entirely; their military-minded, wriggly warriors make these animals seem ferocious.
Worms Revolution , the first built-from-the-ground-up Worms title in a very long time, is heading to PlayStation Network this October. Developer Team 17 revealed the news on the EU PlayStation Blog , noting that Worms Revolution will launch on October 10 for £9.99/€12.99.
The latest developer diary video from Team 17 for Worms: Revolution has Lead Programmer Ian Lindsey explaining the game’s dynamic water physics and environments. The game will head to PC, XBLA, and PSN in Q3 2012.
Aside from the history lesson on the Worms series given by Worms Revolution lead designer Kevin Carthew, the above developer diary gives us a few brief snippets of water-based warfare. The water gun lets you push worms down hills and potentially off cliffs, though it looks like submersion isn’t the insta-death it’s been in the past. Gallery: Worms Revolution Worms Revolution developer diary gets everything wet originally appeared on Joystiq on Fri, 29 Jun 2012 19:00:00 EST
The history of the Worms franchise is a long and storied one, spanning all the way back to the very early days of gaming. In an interview with Andy Davidson, the main creator of the original Worms game, I was given insight into exactly why the series has been such a lasting success. I also got an extensive hands-on look at the newest iteration being brought forth by Team17 for consoles and PC.
Team 17 revealed information on a new class system being implemented for the upcoming Worms Reloaded , expected to hit PCs and consoles later this year. Players will be able to build their four-man teams using worms with classes including Soldier, Scout, Heavy and Scientist. The Soldier worm is same annelid we’ve always had, while the faster Scout can cover more ground and presents a smaller target but deals and soaks less damage